at first glance your viewer doesn’t seem to be supporting letter spacing and aspect ratio which are indispensable for correctly rendering ANSI, especially in a historic context or with specific SAUCE flags.
You can find more information in this thread and on this page about SAUCE ansiflags
just noticed that you have built this on the legacy API for browsing from PabloDraw. Note that a newer API exists which is more feature rich, more info here: 16colo.rs
This is true, but icy view is now IDK 5 years old too or so.
It’s not my 1st version for browsing 16colo.rs API -thanks for pointing this out.
btw. AR mode - I used to just do the *1.35 thing - but now I implemented the sauce spec - they say for 8px fonts it’s just 1.2 stretch.
I’ve read your article and you say too it’s just *1.35 stretch - is there a newer version of the spec than IDK 0.0.5 or so was it AFAIR. I’ve now implemented the 1.35/1.2 based on font width.
Ah the next thing I do is that I’ll update my ansi drawing tool. If you’ve any input regarding to ansi drawing tools I would appreciate it.
My first one I made 1996 or so. Every few years I give it a refresh. Not that I can draw ansis - no I can’t :). But makes fun even if you can’t.
1.35 stretch is correct for 9x16 fonts, a 1.20 stretch is also correct for 8x16 fonts, but that is a combination that (almost) never existed. unless someone deliberately chose those settings in an ANSI editor, it’s rare but examples exist…
The 1.35 stretch is typical for hardware character consoles which used 9x16 fonts. and for 8x16, no stretching was done in terminals as this was already the LCD panel era using square pixels.
ok then I think I got it implemented right. Just released icy draw - there the stretch factors should be correct from what I can tell.
I don’t think I’ll release a new icy view this year - need some days for different stuff/family time. I rewrote/refactored my ansi/terminal tools and it was a lot of work. Need to check/fix icy view - icy_draw surely had side effects and I need to improve the icyview shader code - got improved in icy draw development. Need to take the minimap for the thumbnail previews. Rendering is much faster with the icy draw approach.